Pocket Change Checkers
For a little face-to-face time find an opponent, some pocket change or bottle caps, and set up the board for the classic board game, checkers.
House Rules:
50 moves without a capture (or kinging) is a draw
Double/triple jumping is allowed
If a player is blocked and cannot move on their turn; the other player wins
When you get a king you have to wear a crown
Sore losers go to the timeout corner
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